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- on exitFrame
- if rollOver(2) then
- set the castNum of sprite 2 to 5
- updateStage()
- else
- set the castNum of sprite 2 to 4
- updateStage()
- end if
- if rollOver(3) then
- set the castNum of sprite 3 to 7
- updateStage()
- else
- set the castNum of sprite 3 to 6
- updateStage()
- end if
- if rollOver(4) then
- set the castNum of sprite 4 to 9
- updateStage()
- else
- set the castNum of sprite 4 to 8
- updateStage()
- end if
- if rollOver(5) then
- set the castNum of sprite 5 to 11
- updateStage()
- else
- set the castNum of sprite 5 to 10
- updateStage()
- end if
- if rollOver(6) then
- set the castNum of sprite 6 to 13
- updateStage()
- else
- set the castNum of sprite 6 to 12
- updateStage()
- end if
- if rollOver(7) then
- set the castNum of sprite 7 to 15
- updateStage()
- else
- set the castNum of sprite 7 to 14
- updateStage()
- end if
- if rollOver(8) then
- set the castNum of sprite 8 to 17
- updateStage()
- else
- set the castNum of sprite 8 to 16
- updateStage()
- end if
- if rollOver(9) then
- set the castNum of sprite 9 to 19
- updateStage()
- else
- set the castNum of sprite 9 to 18
- updateStage()
- end if
- if rollOver(10) then
- set the castNum of sprite 10 to 21
- updateStage()
- else
- set the castNum of sprite 10 to 20
- updateStage()
- end if
- if rollOver(11) then
- set the castNum of sprite 11 to 23
- updateStage()
- else
- set the castNum of sprite 11 to 22
- updateStage()
- end if
- if rollOver(12) then
- set the castNum of sprite 12 to 25
- updateStage()
- else
- set the castNum of sprite 12 to 24
- updateStage()
- end if
- if rollOver(13) then
- set the castNum of sprite 13 to 26
- updateStage()
- else
- set the castNum of sprite 13 to 27
- updateStage()
- end if
- go(the frame)
- end
-